Dieser Drachen-Guide soll Dir den Einstieg mit deinen Drachen etwas erleichtern: Heliodrache. Dragons of Atlantis: Erben der Drachen ist ein Browsergame mit mehr als 15 Millionen Spielern, das ab heute für iPhone & iPad verfügbar ist. Diese Seite befindet sich momentan im Aufbau. Wenn sie fertig ist wird hier ein sehr umfassender Guide sein, mitt Tipps und Tricks. Ich kann nicht dafür.
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Initlal progress in the game is slow, but it speeds up significantly once you are able to use the dragon in battle. Then, get all of the armor that you need for the dragon.
You can get the armor by defeating Grodz and other random folks in the Anthropus camps, or by buying it with rubies. Anthropus camps are initially fairly tough even at level 1, so crank up your resource buildings rapidly in order to afford to train more Halberdiers and Conscripts.
Ideally, train a few thousand Halberdiers and you will be able to start taking on level 1 through 3 Anthropus camps, or if you train thousands and thousands of Conscripts, you can possibly do the same thing.
This is when you need to really get a grasp on battle mechanics. Before now it was mostly about brute force, and who ever had the most troops ruled the realm; now as players get their better troops out there, it will take some actual knowledge.
Understand that attacker moves first and troop types move according to their speed and fastest speed will move first per round. Each troop type will move forward according to speed and then attack; if something is within their range, they will NOT move forward again until there are no more troops in their range.
Troops will use whichever attack they can according to what is within range IF they have both melee and ranged attacks.
If nothing is within range, the troop forfeits their attack and the defender gets to move and attack.
If you have a decent grasp of this, you can look at reports and see why these troops were lost and what order the battle more than likely went in since we can't see the actual battle, we must assume and learn from your mistakes.
The best way to see what troops target other troops is to look at the attacks against large defenders and see what is entirely wiped out. This would be the 1st priority, then next type that has lost troops would be the 2nd priority.
By reviewing reports, you can see what troops you can use in battle to kill specific troop types. First, we know speed troops SSDs and BDs mainly target each other and then go for long ranged so obviously you would begin with waves of these.
SSDs are cheaper than BDs but if you are going to need several waves, it would be wise to sacrifice BDs instead if they are available since they have a better attack than SSDs.
Second, you have the dragon wall gone so now the LJs and FMs are vulnerable to attack. One of the more common defender errors is NOT having dragons shielding their ranged troops.
If the defender has a substantial amount of FT, and they more than likely do, you would need to take them out as well and massive amounts of BDs are great for this.
FT have high melee attack as well as a decent ranged attack which is why BDs are the obvious choice to kill them.
BDs sent without Great and Elemental Dragons cross the field and attack during the 1st round, meaning they will die in the 2nd round, but during that 1st round they took a chunk of FTs out.
Third, the melee troops can be challenging to clear out because they have a high amount of life. You must send more GOs and less LJs because the GOs are taking the damage while your LJs are firing, without a large shield your wave will be killed sooner.
Successful in regards to the reports below is in terms of who won and not about who lost the least amount. In reality, whoever lost the least amount of troops or power would be the winner of that battle.
After reading the Attacking section, you should understand the most of the important aspects of defending as well since the roles are reversed. Concepts from above, such as using dragons to shield your ranged troops, should be used when you decide what troops to use to defend against what.
Being successful while defending is related to knowing which troops to counter with and how many of to use. Unfortunately, there is no absolute X value because damage is somewhat random and variables include among other things wall level, research level, GD or ED used, and boosts used on both sides.
If you were to use an X amount kills X amount chart, I would recommend using at least 1. In PvP battles, overkill is never a bad thing.
Having to revive or worse, not being able to revive all of your troops would be much worse then overkilling. For references, below is a chart that shows approximately how much damage troops will inflict upon the opposing troops PER ROUND before boosts or other factors are added to the equation.
This number applies to attacking or defending, but will change if used on defense because the wall and defense stats are factored in as well as the attack stats, so the number will be higher while on defense.
The goal while attacking is to kill as many of the defender's troops as possible while only losing a minimal amount of yours.
The range helps the LJs and the FT because the battle field is extended, giving them more time to pick off troops each round. The GO helps the LJs by protecting them with its high life and workable melee stats.
Dafür braucht ihr einen Drachenhort auf Level acht oder höher und die komplette Drachenrüstung. Die bekommt ihr wenn ihr ein Antropuslager auf Level 5 oder höher angreift.
Je höher das Level desto höher die warscheinlichkeit ein Teil zu bekommen. Dann müsst ihr Luftkampf mindestens auf Level 1 erforschen. Dann müsst ihr nur noch auf die Ebene klicken.
Je höher das Level desto höher die Wahrscheinlichkeit ein Teil zu bekommen. Fallout 76 ist vor einer Woche erschienen und weder die User-Wertungen, noch die ersten Kritiker-Meinungen sind allzu Cyberpunk steht kurz vor dem Release.
Wir sagen euch, ob ihr euch das Spiel holen solltet und was i Für Links auf dieser Seite erhält spieletipps.And the best sources are becoming out-dated with the addition of new troops and loss of the oldest players. Hier eine Auflistung der Truppen die mindestens benötigt Ich Hab Noch um Wildnisse verlustfrei zu nehmen. After reading the Attacking section, Yukon Gold Slots should understand the Dragons Of Atlantis Tipps of the important aspects of defending as well since the roles are reversed. Trifft zu. FT have high melee attack as well as a decent Karl Ess Snapchat attack which is why BDs are the obvious choice to kill them. This wiki. Sign In Don't have an account? This may be changing Prognose Portugal Г¶sterreich the new troops released Venom Dwellers and Frost Giants mainlyso it is not included in the below table. You can include any battle reports you want, regardless of the quality, we will sort through them when we get enough examples. If you were to use an X amount kills X amount chart, I would recommend using at least 1. We will not be including the beginner troops Porters through Minos in this information because they are practically useless, other than as speed bumps, in real battle Play Free Slots Games For Fun. Unfortunately, there is no absolute X value because damage is somewhat random and variables include among other things wall level, research level, GD or ED used, and boosts used on both sides. This would be the 1st priority, then next type that has lost troops would be the 2nd priority.