Die Stufe der Metallmine sollte je nach Strategie über der der Aufbautaktiken (auf OGame-Wissen - Forumregistrierung notwendig). Zahlreiche Gefahren und strategische Herausforderungen, aber auch Reichtum und Macht erwarten den risikofreudigen Weltraum-Pionier in den. Ogame: Strategien und Taktiken Ogame gehört mit Sicherheit zu den vielfertigsten Strategie-Browsergames die es derzeit gibt. Deswegen gibt.
OGame: GrundsatzstrategieZahlreiche Gefahren und strategische Herausforderungen, aber auch Reichtum und Macht erwarten den risikofreudigen Weltraum-Pionier in den. "oGame" ist ein browsergestütztes Strategiespiel. Das bedeutet, dass es weder notwendig noch möglich ist, das Spiel in einem Geschäft zu erwerben. Das Spiel. Ogame: Strategien und Taktiken Ogame gehört mit Sicherheit zu den vielfertigsten Strategie-Browsergames die es derzeit gibt. Deswegen gibt.
Ogame Strategie Gameforge Login VideoOGame: Researching Hyperspace Technology And It's Effects. Is It Worthwhile?
Sehr wichtig bleibt natГrlich Ogame Strategie hier, kannst Du Dich Ogame Strategie. - Version 7.0 läutet neue Ära im Strategiespielklassiker einDas Manöver muss gut getimed Klee Spiele, da Sicherheits-Scans des Angreifers nicht ausgeschlossen werden können.
Early in the game, solar satellites allow you to quickly outgrow players who go for high levels of solar plant. The minimum level of solar plant when it is cost-efficient to change for satellites is 16; that is the level I always stop at.
Under no circumstances I recommend to go for levels higher than Fusion reactor is a building for later game, because its efficiency is highly influenced by the level of energy technology and the energy production of the reactor itself grows exponentially.
However, fusion reactor costs increase by 1,8 each level as a compensation. Last but not the least, fusion reactors consume Deuterium as fuel. Solar satellites are affected by planet temperature, while solar plants and fusion reactors are not.
Each universe spots a different amount of galaxies, the minimum I know of is 4 and the maximum is 9. In most universes, the amount of system per galaxy is , and there are always 15 planets per system.
Again, it is extremely likely that your universe is circular, and that means that there are no edges as such: system is just one system away from system 1, same way as system 1 is one system away from system 2, and if you travel from system to system , you wont have o go systems through the middle, you will go through 1 and will have to travel just systems.
Planet positioning is important as a way to cover the universe in case you will want to become a fleeter, but, more substantially, correct planet positioning will prevent you from being bashed by one enemy.
It may be extremely profitable for a hunter to get a planet in the same system where a miner has all his worlds, and then attack him with little flight time and low Deuterium costs.
To avoid that, you have to place your planets correctly in the universe. Planet positioning, however, can be changed by using the relocation option normally costs When you relocate, planets have their temperature changed according to the position you relocate to position 1 has the hottest planets, position 15 — the coldest.
Temperature directly affects Deuterium production, as well as the efficiency of solar satellites. The hotter the planet, the less Deuterium is synthesized, but the more energy is produced.
Practice shows, however, that colder temperature is preferable. What can't be changed about the planet is its size. Getting additional planet fields requires terraformer or a DM planet fields bonus.
Here is the chart for planet sizes and temperature credit to OWiki. The displayed temperature is always the highest possible one of the temperature range displayed on a planet.
It is possible to get large planets at slot 8 and then relocate them to slot 15, allowing for high Deuterium production while keeping acceptable planet size.
Mind though, solar satellites produce very little energy in slot 15 and fusion reactors can be very expensive, so to me, this is a late-game feature.
This chapter is dedicated to exploiting the benefits of premium features. So, you bought some DM? What you do?
I would generally rate the possible DM applications in the following way:. I would also recommend looking for shop items on sale. Once a month or so Gameforge sells Newtrons, Krakens and Detroids at lower prices.
These items are great for new planets and allow for cheap quick-building. As I mentioned above, the most important technology for a miner is Astrophysics.
However, after you pass the initial stages of development, you will want to have many, many different things OGame has to offer.
Energy Technology. It is required for Plasma Tech, among other things, and Plasma is something you want quite early. On later stages, Energy Technology allows for higher fusion reactor production.
Laser Technology. Ion Technology. Besides unlocking stuff, it provides a bonus by decreasing deconstruction costs of buildings, which is generally quite useless.
I stop at level 5. Hyperspace Technology. That allows you to have less cargos and, for the same price, it is always better to have less destructible things, so more refined cargos are preferable.
Plasma Technology. It is not worth to rush plasma very early due to high unlocking costs, but later on this tech is indispensable for miner accounts.
This time, we won't forget about the deuterium synthesizers, but we won't build them very high, only to level 5 to get the tutorial bonus [vnesi tutorial 3].
Just as with the first start, we'll need to build up the metal and crystal mines first though. Upgrade the metal mine until level 6, than build 2 more levels of crystal mines.
Don't forget about power, and upgrade the solar plant when necesarry. After that is the metal mines again. Your goal is to get your metal mine up to level 10, and crystal plant to level 7.
After that, build up the deuterium synthesizer to level 5, which will finish the 3rd task from the tutorial and award you a small resources bonus.
Since you have no fleet yet, fleetsaving is not an option, and you'll need to build defences. At the start, most attacking fleets only have one small cargo, or one sc and one lf at best.
Nothing 2 rocket launchers won't handle. So it's time to build up the facilities. In order to get a rocket launcher, you'll need a shipyard, and in order to build a shipyard, you'll need a lvl 2 robotics plant.
So build up the robotics factory up to level 2, then build a shipyard to level 1, and build one rocket launcher. This will finish the second task of the tutorial and grant you another rocket launcher for free.
If you intend to keep going with the defences for a bit longer, don't build any more rocket launchers.
Instead, build up your technologies and get light lasers maybe even heavy lasers if you intend to turtle for longer.
They will be much more effective in defending against fighters but still easily defeated by cruisers. Sooner or later, you'll have to build some cargoes to save up your resources in fleetsaving , and your defences will only serve the purpose of protecting your overnight production resources generated while you are offline and solar satelites if you have any.
After building up your economy for awhile either by mines or small cargo raids , you can head in any direction you want to.
You can either focus on your mines more, or build a fleet and start raiding and crashing other people, the choice is entirely up to you vnesi link od player types] Here is the start up in full, the fast sc hasn't been checked yet, but i'll get on it as soon as i can, if you can review the rest and get back to me, i can make the necesarry changes and fix it up a bit replace all the [..
Made this post to have a clear image of initial information These two need to be merged. You'll end up with lvl 4 metal mine, lvl 2 crystal mine and a lvl 4 solar plant After this, it's time to choose your priorities.
Starting in a new universe require a different tactic than starting in an old universe. It is also important if you have friends in the universe or enemies , you can't avoid that.
You'll have a great advantage if you manage to join a friendly and protective alliance as soon as possible. Everyone would love to be in the top of the statistics in Ogame one day.
If you know what you're doing then the fastest way would be joining a new universe right after it opens. Most players joining an old universe are doing it because they are invited by friends.
It is advisable in this case to ask for a buddy invite. In this way, bot players the inviting one and the invited can have some small advantages buddy points.
The start is same as in new unis only it is a bit more relaxed because there are a lot of other big accounts keeping the riders busy.
It very important that you get your small cargo as fast as possible fast. Older universes are a bit more easy going, which means that the building order isn't that important as there's already players a lot more developed and you aren't competing with them yet.
There are no inactives in the first 7 days after the universe opens, so you need to launch at active players. You should always launch at the lowest ranked players you can reach.
Don't go through all the galaxy to find one as it will take too much time for the attack to complete, but it's worth to check a couple of systems next to you.
Once you launch at someone who isn't online, keep an eye on the planet before your fleet hits. Check the fleet stats before every attack to be sure they have no fleet.
A good advice is to get computer tech 2 and 3 small cargos, all for blind raiding using this strategy. What you should do is find a friend or someone who is willing to help you a bit and make him probe the inactives around you.
At this stage even inactives will have defense; a friend will be able to check if there's someone around you who has no defense.
If you do fleetsave, big players will be able to see you under phalanx lanx. You need to see defender's technologies in the report to be completely safe to launch.
If you only see resources it means that the player can have defense and fleet on the planet that you can't see due to too low espionage tech.
Note: If you can't see everything on the player you're probing that doesn't necessarily mean that a player is strong. Remember you can only take anything if you win the battle.
Combat simulators are special tools developed by other players, to see a list of all tolerated tools , please read Ogame 6. Note: Early in game it is a good idea to rely a lot on activity.
Those with little resources are mainly the ones without defense. If a probe survives, you can launch as many cargoes as needed to capture the maximum resources.
If a probe dies, this means there's defense at the planet and that you can't steal resources with cargoes only. Don't even bother probe-attacking inactives with huge resource counts.
Players around you will also start getting ships and defense, so you need something to get through that to raid them. Note: If you can't find targets big enough to fill those 15 SCs, you should get an extra level of computer tech before combustion tech.
Players will raid you for very little profit, as soon as they can get through your defense. Defense can help and you should have some, but remember that defense won't pay itself off so you shouldn't have too much for the most effective way of playing.
Fleetsaving again! Your first recycler: Now that you have a recycler, you should fleetsave with harvest mission to any DF. This is the best way to fleetsave until there's no moons around your planet until you're not in a lanx range.
You will see a lot of debris fields DFs around your home planet. Those are the ruins of ships that are destroyed in combat; as most players don't have a recycler yet to harvest that, you can clean them on your own and get some easy profit.
Having more colonies early in game is the most important thing, so you should work on that as your main goal. Having more colonies means more mine production and a larger raiding area if your colonies are placed properly.
This is why one of the advices is to place your first colony in the same system and keep it as a temporary colony for the first couple of weeks, especially if its size is not big enough.
Note: Later in the game you may think to abandon your home planet and thus make your first colony your next Homeworld, so is safe to make sure your first colony has an optimum size.
You do know now what play style you like : Fleeter or miner. You must continue to develop your planets following your own strategy and you must set up a time management system to allow you to avoid being attack.
It is also important you join a nice alliance or make a new one with your friends. One of the most important aspects in game is the social interaction and one very strong cohesion factor is the alliance.
You should visit every day the game Forum to see new events and read news about your universe, see how other players in your universe are developing, exchange ideas and experience.
Anyway, you don't need to build probes so fast, just easily check the fleet statistics if player that you want to attack haven't any defense yet.
Facebook 0 Twitter 0 Google Plus 0 Reddit 0. RL are there as basic fodder, and are good fodder against Destroyers, which can be a massive part of late game fleets.
LL are there because, even in late game, there will still be some fleets with a heavy presence of Cruisers, and Cruisers will tear up RL fodder.
Heavy lasers can be considered heavy fodder. Heavy lasers only have Rapid Fire from Bombers and Deathstars, so they can be decently effective as heavy fodder.
Plus, heavy lasers are good for clearing out the LF and even HF of attacking fleets. Ion Cannons are there simply because of their high shields. They can absorb a good amount of damage.
If the crystal cost is too high for you, scratch the ion cannons and just build a few more heavy lasers. Gauss cannons can be considered a staple part of most defenses.
They are strong against mid class ships, and can damage Deathstars. In addition, they only have Rapid Fire from Deathstars. Gauss Cannons are good for clearing out Cruisers, Battleships, and Bombers and will help against Destroyers.
Plasma Turrets are there to be your anti-Deathstar defense. This is pretty self explanatory, you must have PT to defend against Deathstars.
The above defense would cost It can only destroy 2 attacking Deathstars, but keep in mind it takes 37 PT to destroy 1 Deathstar on their own.
On the plus side, it can draw with 13 Deathstars and has a decent chance to draw with Looking at other ships: it will destroy Destroyers, and will draw with about It will destroy Battleships, and will draw with about It will destroy Cruisers, and will draw with about Tip: Once Graviton is achieved, Deathstars can be used as a defensive ship.
Use 1 Deathstar as a defense with the above defense. It will raise the cost to It will now destroy 4 Deathtars and draw with about However, the real value of that defensive Deathstar would come with smaller ships, as the Deathstar will ravage them with its rapid fire, and the defensive fodder will protect the Deathstar.
Effective cost is calculated by converting unit cost to metal. Free registration A space strategy game in real time.
Free registration Play now! OGame-like server Fight for control of the universe in the classic space strategy sim OGame. Create your own ship!
Build amazing megastructures! Terraform planets! As discussed in Player styles guide , each player must make his own strategy, this guide contains only a few aspects what worth taking into consideration when selecting to play OGame as a miner.
A miner is a player whose main income is coming from his own production of resources. Is hard and slow to advance in game only as a pure miner.
If you want to add income from attacking other planets you might want to consider farming the inactives Miner - farmer , or try to round up your income by attacking much weaker players with the help of a basic fighting fleet Miner - raider.
Playing as a miner is less time consuming than playing as a fleeter. The points you gain through continuous upgrade of your mines will provide you a steady and progressive advancement in ranks, steady but slow.
The points you gain are permanent, while a fleeter points will consists in fleet points and thus can be lost overnight. You can achieve top ranks in your universe with the condition that you are a constant and perseverant player, and you will have patience to work on your mines for a few years.
Having a strong alliance with like minded fellow player can only be of help and a stimulant for a long time play career in OGame. Some miners are usually positioning all colonies in the same system to make transports easier— this is a very bad strategy and a major weakness.Wer raubt, gewinnt. Poor Not so poor average good very good. Er muss einem Regelwerk folgen, das von den Gründern der jeweiligen Paypal Laden verfasst wurde.